Apr 5, 2012
As part of our ongoing market research we’d like to ask past and current users of Nintendo products to share their experience with us via this 3-question anonymous survey. Please take this survey if you have used a Nintendo product yourself or have seen someone else use it.
Please note that we do not endorse this product (or any other) or any of the claims below. We independently track and analyze emerging brain/ cognitive science, technology and innovation, and their real-world applications. This survey helps us learn more about the latter.
Company name: Nintendo Entertainment System.
Company description (in their own words, in their own website): “Nintendo Entertainment System was introduced in 1985, the NES was an instant hit. Over the course of the next two years, it almost single-handedly revitalized the video game industry. Selling over 60 million units, people brought games like Mario and Zelda into their homes for the first time on the NES.
Super Nintendo Entertainment System was released in 1991 and featured 16-bit technology. More processing power meant more entertaining games which helped the SNES sell more than 49 million systems worldwide.
Nintendo 64 new standards in realistic 3D gaming when it came out in 1996. Super Mario 64 was the systemics showcase game and thrilled millions with its amazing graphics and gameplay. The same year the N64 came out, the Game Boy Pocket found its way into gamers school backpacks all over the world. It was smaller than the original Game Boy and came in a variety of colors. Game Boy Advance,featuring a larger screen and better graphics than previous versions of the Game Boy, the GBA would go on to sell tens of millions of units worldwide after its North American debut in 2001. Nintendo GameCube in 2001 also saw the release of the Nintendo GameCube which one-upped the graphics and gameplay of the N64. It was the first Nintendo system to use optical discs instead of cartridges for its games. Nintendo DS featuring two screens, including a touch screen, a microphone, built-in Wi-Fi capability, and backward compatibility, the DS is an incredibly successful portable gaming device beating its rivals in the marketplace by a wide margin. The Nintendo DS is smaller, lighter, and has brighter screens than the previous model and has been embraced by fans. Tens of millions of DS Lites have sold worldwide since its release in early 2006. In 2006, Nintendo introduced the Wii and with it several advanced, revolutionary features. Wireless motion-sensitive remote controllers, built-in Wi-Fi capability, and a host of other features have made the Wii the best-selling latest generation console system in the world. In April, Nintendo DSi introduced a revised portable system with two cameras and wireless access to downloadable games via the Nintendo DSi Shop. Wii Sports Resort built on the Wii Sports phenomenon and included the new Wii MotionPlus accessory, which made motion controls even more precise. Wii Fit Plus brought new options and activities to the fitness software and New Super Mario Bros. Wii brought the hand-held game to the home console. The Nintendo DS family of systems set a new all-time calendar-year U.S. sales record for any console or hand-held system. Nintendo DSi XL debuted with screens that were 93 percent larger than those on Nintendo DS Lite. Nintendo and Netflix announced a partnership that would allow most Netflix subscribers to stream movies and TV shows directly through their Wii consoles. The American Heart Association and Nintendo of America formed a multifaceted strategic relationship aimed at helping people create healthy lifestyles through physically active play. The iconic American Heart Association brand appeared on boxes for the Wii Fit Plus and Wii Sports Resort software and for the Wii system itself. Super Mario Galaxy 2 was just as well-received and well-reviewed as the original, Metroid: Other M took the franchise in a new direction and Donkey Kong Country Returns revisited a classic franchise. The Wii Games: Summer 2010 competition brought thousands of people of all ages together in fun competitions.On March 27, 2011 in the United States, Nintendo launches the Nintendo 3DS system, which allows users to view 3D content without the use of special glasses.”
Main product name/s: Nintendo DS, Nintendo Dsi, Wii – for all ages.
Product description (in their own words, in their own website): “Nintendo DS is gaming that goes everywhere. With amazing games, touch screen controls, and built-in creative tools, the Nintendo DS system has something for everyone. Games you can’t find anywhere else. Built-in fun with photos, animation, and more. Access to hundreds of downloadable games. Local & online** multiplayer gameplay. Two screens & intuitive touch controls. The Nintendo DSi system plays nearly all of the hundreds of great Nintendo DS titles in stores. Endless hours of gaming excitement, built-in software to flex your creative skills, and easy access to hundreds of downloadable games. All this and more awaits when you pick up an amazingly affordable Nintendo DSi or Nintendo DSi XL system — two sizes for two great ways to play.
Wii is social and active entertainment that brings the whole family together. Power-up your family game night with the Wii™ system.
Brain Age is a brain exercise software for Nintendo Consoles. The software is build for bain workouts in a fun way. Sometimes it become competitive too. Just a few minutes a day anyone can develop their mental ability quickly. Can carry Nintendo consoles in vacation, holidays, etc. Nindedo 3DS and Nintendo Dsi are gaming consoles loaded with variety of games for all ages. It helps everyone to have better concentration and faster menory recalls.”
To learn more about SharpBrains’ general analysis of emerging science, companies, technologies and products, please see…
- Our comprehensive market report for decision-makers & innovators: Transforming Brain Health with Digital Tools to Assess, Enhance and Treat Cognition across the Lifespan: The State of the Brain Fitness Market 2010 ($975)
- Our book/ consumer guide for everyone with a brain, named a Best Book by AARP: The SharpBrains Guide to Brain Fitness: 18 Interviews with Scientists, Practical Advice, and Product Reviews, to Keep Your Brain Sharp ($15 paperback; $8 eBook)
- To Evaluate Products Making Brain Fitness/ Brain Training Claims: 10-Question Evaluation Checklist (free; online, one-pager, bookmark)