Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News


Research: Does Nintendo Brain Age work as a brain training game?

A new study tries to, but unfor­tu­nately doesn’t, answer that ques­tion. Study: Brain Train­ing Game Improves Exec­u­tive Func­tions and Pro­cess­ing Speed in the Elderly: A Ran­dom­ized Con­trolled Trial (PLoS ONE).

Con­clu­sions: Our results showed that play­ing Brain Age for 4 weeks could lead to improve cog­ni­tive func­tions (exec­u­tive func­tions and pro­cess­ing speed) in the elderly. This result indi­cated that there is a pos­si­bil­ity which the elderly could improve exec­u­tive func­tions and pro­cess­ing speed in short term train­ing. The results need repli­ca­tion in large sam­ples. Long-term effects and rel­e­vance for every-day func­tion­ing remain uncer­tain as yet.”

We were quite crit­i­cal of the “BBC brain train­ing” paper pub­lished in 2010, because, con­trary to what it claimed to do, it didn’t answer the ques­tion, “does brain train­ing work”. We need to be equally crit­i­cal of this new study, given its very small size (only 30 peo­ple), the fact it was not run in a com­pletely inde­pen­dent man­ner (Dr. Ryuta Kawashima is one of the co-authors), the selec­tion of con­trol (Tetris), among other fac­tors. We share the study here because it is indeed an inter­est­ing study, but it should be seen as a “small dot”, not as a defin­i­tive study to “con­nect the dots”.

To learn more, you can read:

Leave a Reply...

Loading Facebook Comments ...

2 Responses

  1. Derek Robertson says:

    Sur­prised to see no men­tion of pub­lished research about this games use in Scot­tish schools that car­ried out with Prifes­sor David Miller from the Uni­ver­sity of Dundee in Scotland.

    Here is the case study about the inter­ven­tion

    And here are the ref­er­ences for the papers

    1. Miller, D.J. & Robert­son, D.P. (2010). Using a games-console in the pri­mary class­room: effects of ‘Brain Train­ing’ pro­gramme on com­pu­ta­tion and self-esteem. British Jour­nal of Edu­ca­tional Tech­nol­ogy, 41 (2), 242–255. 

    2. Miller, D.J. & Robert­son, D.P. (2010) Edu­ca­tional ben­e­fits of using games con­soles in a pri­mary class­room: a ran­domised con­trolled trial. British Jour­nal of Edu­ca­tional Tech­nol­ogy (in press)

  2. Dear Derek,

    Thank you for your com­ment. We did blog about that case study when the British press talked about it a cou­ple years ago. Please note that the blog post is titled “Does Nin­tendo Brain Age work as a brain train­ing game?”, nei­ther “Does Nin­tendo Brain Age work as edu­tain­ment” nor “Does Nin­tendo Brain Age work as a moti­va­tional tool to engage stu­dents in doing math?”

    There is lit­tle seri­ous ques­tion that well-designed games can bring a vari­ety of “seri­ous” ben­e­fits, the ques­tion is whether real “brain train­ing” is one of those. The kind of research to answer that ques­tion would look much more like the one you can find here, for exam­ple:

    Please also take a look at the links included at the end of the arti­cle — I believe you’ll find them valuable.

Categories: Cognitive Neuroscience, Technology

Tags: , , , , , , , , , , ,